DQN¶
genrl.agents.deep.dqn.base module¶
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class
genrl.agents.deep.dqn.base.DQN(*args, max_epsilon: float = 1.0, min_epsilon: float = 0.01, epsilon_decay: int = 1000, **kwargs)[source]¶ Bases:
genrl.agents.deep.base.offpolicy.OffPolicyAgentBase DQN Class
Paper: https://arxiv.org/abs/1312.5602
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network¶ The network type of the Q-value function. Supported types: [“cnn”, “mlp”]
Type: str
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env¶ The environment that the agent is supposed to act on
Type: Environment
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create_model¶ Whether the model of the algo should be created when initialised
Type: bool
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batch_size¶ Mini batch size for loading experiences
Type: int
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gamma¶ The discount factor for rewards
Type: float
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value_layers¶ Layers in the Neural Network of the Q-value function
Type: tupleofint
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lr_value¶ Learning rate for the Q-value function
Type: float
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replay_size¶ Capacity of the Replay Buffer
Type: int
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buffer_type¶ Choose the type of Buffer: [“push”, “prioritized”]
Type: str
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max_epsilon¶ Maximum epsilon for exploration
Type: str
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min_epsilon¶ Minimum epsilon for exploration
Type: str
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epsilon_decay¶ Rate of decay of epsilon (in order to decrease exploration with time)
Type: str
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seed¶ Seed for randomness
Type: int
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render¶ Should the env be rendered during training?
Type: bool
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device¶ Hardware being used for training. Options: [“cuda” -> GPU, “cpu” -> CPU]
Type: str
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calculate_epsilon_by_frame() → float[source]¶ Helper function to calculate epsilon after every timestep
Exponentially decays exploration rate from max epsilon to min epsilon The greater the value of epsilon_decay, the slower the decrease in epsilon
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get_greedy_action(state: torch.Tensor) → numpy.ndarray[source]¶ Greedy action selection
Parameters: state ( np.ndarray) – Current state of the environmentReturns: Action taken by the agent Return type: action ( np.ndarray)
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get_hyperparams() → Dict[str, Any][source]¶ Get relevant hyperparameters to save
Returns: Hyperparameters to be saved Return type: hyperparams ( dict)
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get_logging_params() → Dict[str, Any][source]¶ Gets relevant parameters for logging
Returns: Logging parameters for monitoring training Return type: logs ( dict)
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get_q_values(states: torch.Tensor, actions: torch.Tensor) → torch.Tensor[source]¶ Get Q values corresponding to specific states and actions
Parameters: - states (
torch.Tensor) – States for which Q-values need to be found - actions (
torch.Tensor) – Actions taken at respective states
Returns: Q values for the given states and actions
Return type: q_values (
torch.Tensor)- states (
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get_target_q_values(next_states: torch.Tensor, rewards: List[float], dones: List[bool]) → torch.Tensor[source]¶ Get target Q values for the DQN
Parameters: - next_states (
torch.Tensor) – Next states for which target Q-values need to be found - rewards (
list) – Rewards at each timestep for each environment - dones (
list) – Game over status for each environment
Returns: Target Q values for the DQN
Return type: target_q_values (
torch.Tensor)- next_states (
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load_weights(weights) → None[source]¶ Load weights for the agent from pretrained model
Parameters: weights ( Dict) – Dictionary of different neural net weights
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select_action(state: numpy.ndarray, deterministic: bool = False) → numpy.ndarray[source]¶ Select action given state
Epsilon-greedy action-selection
Parameters: - state (
np.ndarray) – Current state of the environment - deterministic (bool) – Should the policy be deterministic or stochastic
Returns: Action taken by the agent
Return type: action (
np.ndarray)- state (
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update_params(update_interval: int) → None[source]¶ Update parameters of the model
Parameters: update_interval (int) – Interval between successive updates of the target model
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genrl.agents.deep.dqn.categorical module¶
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class
genrl.agents.deep.dqn.categorical.CategoricalDQN(*args, noisy_layers: Tuple = (32, 128), num_atoms: int = 51, v_min: int = -10, v_max: int = 10, **kwargs)[source]¶ Bases:
genrl.agents.deep.dqn.base.DQNCategorical DQN Algorithm
Paper: https://arxiv.org/pdf/1707.06887.pdf
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network¶ The network type of the Q-value function. Supported types: [“cnn”, “mlp”]
Type: str
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env¶ The environment that the agent is supposed to act on
Type: Environment
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create_model¶ Whether the model of the algo should be created when initialised
Type: bool
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batch_size¶ Mini batch size for loading experiences
Type: int
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gamma¶ The discount factor for rewards
Type: float
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layers¶ Layers in the Neural Network of the Q-value function
Type: tupleofint
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lr_value¶ Learning rate for the Q-value function
Type: float
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replay_size¶ Capacity of the Replay Buffer
Type: int
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buffer_type¶ Choose the type of Buffer: [“push”, “prioritized”]
Type: str
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max_epsilon¶ Maximum epsilon for exploration
Type: str
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min_epsilon¶ Minimum epsilon for exploration
Type: str
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epsilon_decay¶ Rate of decay of epsilon (in order to decrease exploration with time)
Type: str
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noisy_layers¶ Noisy layers in the Neural Network of the Q-value function
Type: tupleofint
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num_atoms¶ Number of atoms used in the discrete distribution
Type: int
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v_min¶ Lower bound of value distribution
Type: int
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v_max¶ Upper bound of value distribution
Type: int
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seed¶ Seed for randomness
Type: int
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render¶ Should the env be rendered during training?
Type: bool
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device¶ Hardware being used for training. Options: [“cuda” -> GPU, “cpu” -> CPU]
Type: str
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get_greedy_action(state: torch.Tensor) → numpy.ndarray[source]¶ Greedy action selection
Parameters: state ( np.ndarray) – Current state of the environmentReturns: Action taken by the agent Return type: action ( np.ndarray)
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get_q_loss(batch: collections.namedtuple)[source]¶ Categorical DQN loss function to calculate the loss of the Q-function
Parameters: batch ( collections.namedtupleoftorch.Tensor) – Batch of experiencesReturns: Calculateed loss of the Q-function Return type: loss ( torch.Tensor)
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get_q_values(states: torch.Tensor, actions: torch.Tensor)[source]¶ Get Q values corresponding to specific states and actions
Parameters: - states (
torch.Tensor) – States for which Q-values need to be found - actions (
torch.Tensor) – Actions taken at respective states
Returns: Q values for the given states and actions
Return type: q_values (
torch.Tensor)- states (
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get_target_q_values(next_states: numpy.ndarray, rewards: List[float], dones: List[bool])[source]¶ Projected Distribution of Q-values
Helper function for Categorical/Distributional DQN
Parameters: - next_states (
torch.Tensor) – Next states being encountered by the agent - rewards (
torch.Tensor) – Rewards received by the agent - dones (
torch.Tensor) – Game over status of each environment
Returns: Projected Q-value Distribution or Target Q Values
Return type: target_q_values (object)
- next_states (
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genrl.agents.deep.dqn.double module¶
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class
genrl.agents.deep.dqn.double.DoubleDQN(*args, **kwargs)[source]¶ Bases:
genrl.agents.deep.dqn.base.DQNDouble DQN Class
Paper: https://arxiv.org/abs/1509.06461
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network¶ The network type of the Q-value function. Supported types: [“cnn”, “mlp”]
Type: str
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env¶ The environment that the agent is supposed to act on
Type: Environment
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batch_size¶ Mini batch size for loading experiences
Type: int
-
gamma¶ The discount factor for rewards
Type: float
-
layers¶ Layers in the Neural Network of the Q-value function
Type: tupleofint
-
lr_value¶ Learning rate for the Q-value function
Type: float
-
replay_size¶ Capacity of the Replay Buffer
Type: int
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buffer_type¶ Choose the type of Buffer: [“push”, “prioritized”]
Type: str
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max_epsilon¶ Maximum epsilon for exploration
Type: str
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min_epsilon¶ Minimum epsilon for exploration
Type: str
-
epsilon_decay¶ Rate of decay of epsilon (in order to decrease exploration with time)
Type: str
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seed¶ Seed for randomness
Type: int
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render¶ Should the env be rendered during training?
Type: bool
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device¶ Hardware being used for training. Options: [“cuda” -> GPU, “cpu” -> CPU]
Type: str
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get_target_q_values(next_states: torch.Tensor, rewards: torch.Tensor, dones: torch.Tensor) → torch.Tensor[source]¶ Get target Q values for the DQN
Parameters: - next_states (
torch.Tensor) – Next states for which target Q-values need to be found - rewards (
list) – Rewards at each timestep for each environment - dones (
list) – Game over status for each environment
Returns: Target Q values for the DQN
Return type: target_q_values (
torch.Tensor)- next_states (
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genrl.agents.deep.dqn.dueling module¶
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class
genrl.agents.deep.dqn.dueling.DuelingDQN(*args, **kwargs)[source]¶ Bases:
genrl.agents.deep.dqn.base.DQNDueling DQN class
Paper: https://arxiv.org/abs/1511.06581
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network¶ The network type of the Q-value function. Supported types: [“cnn”, “mlp”]
Type: str
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env¶ The environment that the agent is supposed to act on
Type: Environment
-
batch_size¶ Mini batch size for loading experiences
Type: int
-
gamma¶ The discount factor for rewards
Type: float
-
layers¶ Layers in the Neural Network of the Q-value function
Type: tupleofint
-
lr_value¶ Learning rate for the Q-value function
Type: float
-
replay_size¶ Capacity of the Replay Buffer
Type: int
-
buffer_type¶ Choose the type of Buffer: [“push”, “prioritized”]
Type: str
-
max_epsilon¶ Maximum epsilon for exploration
Type: str
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min_epsilon¶ Minimum epsilon for exploration
Type: str
-
epsilon_decay¶ Rate of decay of epsilon (in order to decrease exploration with time)
Type: str
-
seed¶ Seed for randomness
Type: int
-
render¶ Should the env be rendered during training?
Type: bool
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device¶ Hardware being used for training. Options: [“cuda” -> GPU, “cpu” -> CPU]
Type: str
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genrl.agents.deep.dqn.noisy module¶
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class
genrl.agents.deep.dqn.noisy.NoisyDQN(*args, noisy_layers: Tuple = (128, 128), **kwargs)[source]¶ Bases:
genrl.agents.deep.dqn.base.DQNNoisy DQN Algorithm
Paper: https://arxiv.org/abs/1706.10295
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network¶ The network type of the Q-value function. Supported types: [“cnn”, “mlp”]
Type: str
-
env¶ The environment that the agent is supposed to act on
Type: Environment
-
batch_size¶ Mini batch size for loading experiences
Type: int
-
gamma¶ The discount factor for rewards
Type: float
-
layers¶ Layers in the Neural Network of the Q-value function
Type: tupleofint
-
lr_value¶ Learning rate for the Q-value function
Type: float
-
replay_size¶ Capacity of the Replay Buffer
Type: int
-
buffer_type¶ Choose the type of Buffer: [“push”, “prioritized”]
Type: str
-
max_epsilon¶ Maximum epsilon for exploration
Type: str
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min_epsilon¶ Minimum epsilon for exploration
Type: str
-
epsilon_decay¶ Rate of decay of epsilon (in order to decrease exploration with time)
Type: str
-
noisy_layers¶ Noisy layers in the Neural Network of the Q-value function
Type: tupleofint
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seed¶ Seed for randomness
Type: int
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render¶ Should the env be rendered during training?
Type: bool
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device¶ Hardware being used for training. Options: [“cuda” -> GPU, “cpu” -> CPU]
Type: str
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genrl.agents.deep.dqn.prioritized module¶
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class
genrl.agents.deep.dqn.prioritized.PrioritizedReplayDQN(*args, alpha: float = 0.6, beta: float = 0.4, **kwargs)[source]¶ Bases:
genrl.agents.deep.dqn.base.DQNPrioritized Replay DQN Class
Paper: https://arxiv.org/abs/1511.05952
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network¶ The network type of the Q-value function. Supported types: [“cnn”, “mlp”]
Type: str
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env¶ The environment that the agent is supposed to act on
Type: Environment
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batch_size¶ Mini batch size for loading experiences
Type: int
-
gamma¶ The discount factor for rewards
Type: float
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layers¶ Layers in the Neural Network of the Q-value function
Type: tupleofint
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lr_value¶ Learning rate for the Q-value function
Type: float
-
replay_size¶ Capacity of the Replay Buffer
Type: int
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buffer_type¶ Choose the type of Buffer: [“push”, “prioritized”]
Type: str
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max_epsilon¶ Maximum epsilon for exploration
Type: str
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min_epsilon¶ Minimum epsilon for exploration
Type: str
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epsilon_decay¶ Rate of decay of epsilon (in order to decrease exploration with time)
Type: str
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alpha¶ Prioritization constant
Type: float
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beta¶ Importance Sampling bias
Type: float
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seed¶ Seed for randomness
Type: int
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render¶ Should the env be rendered during training?
Type: bool
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device¶ Hardware being used for training. Options: [“cuda” -> GPU, “cpu” -> CPU]
Type: str
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genrl.agents.deep.dqn.utils module¶
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genrl.agents.deep.dqn.utils.categorical_greedy_action(agent: genrl.agents.deep.dqn.base.DQN, state: torch.Tensor) → numpy.ndarray[source]¶ Greedy action selection for Categorical DQN
Parameters: - agent (
DQN) – The agent - state (
np.ndarray) – Current state of the environment
Returns: Action taken by the agent
Return type: action (
np.ndarray)- agent (
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genrl.agents.deep.dqn.utils.categorical_q_loss(agent: genrl.agents.deep.dqn.base.DQN, batch: collections.namedtuple)[source]¶ Categorical DQN loss function to calculate the loss of the Q-function
Parameters: - agent (
DQN) – The agent - batch (
collections.namedtupleoftorch.Tensor) – Batch of experiences
Returns: Calculateed loss of the Q-function
Return type: loss (
torch.Tensor)- agent (
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genrl.agents.deep.dqn.utils.categorical_q_target(agent: genrl.agents.deep.dqn.base.DQN, next_states: numpy.ndarray, rewards: List[float], dones: List[bool])[source]¶ Projected Distribution of Q-values
Helper function for Categorical/Distributional DQN
Parameters: - agent (
DQN) – The agent - next_states (
torch.Tensor) – Next states being encountered by the agent - rewards (
torch.Tensor) – Rewards received by the agent - dones (
torch.Tensor) – Game over status of each environment
Returns: Projected Q-value Distribution or Target Q Values
Return type: target_q_values (object)
- agent (
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genrl.agents.deep.dqn.utils.categorical_q_values(agent: genrl.agents.deep.dqn.base.DQN, states: torch.Tensor, actions: torch.Tensor)[source]¶ Get Q values given state for a Categorical DQN
Parameters: - agent (
DQN) – The agent - states (
torch.Tensor) – States being replayed - actions (
torch.Tensor) – Actions being replayed
Returns: Q values for the given states and actions
Return type: q_values (
torch.Tensor)- agent (
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genrl.agents.deep.dqn.utils.ddqn_q_target(agent: genrl.agents.deep.dqn.base.DQN, next_states: torch.Tensor, rewards: torch.Tensor, dones: torch.Tensor) → torch.Tensor[source]¶ Double Q-learning target
Can be used to replace the get_target_values method of the Base DQN class in any DQN algorithm
Parameters: - agent (
DQN) – The agent - next_states (
torch.Tensor) – Next states being encountered by the agent - rewards (
torch.Tensor) – Rewards received by the agent - dones (
torch.Tensor) – Game over status of each environment
Returns: Target Q values using Double Q-learning
Return type: target_q_values (
torch.Tensor)- agent (